Tools

Drag a tool out and hold to play. Release to return. Keyboard: Enter, arrows, then Escape.

Reactive stars; respects reduced motion.

650 dots left

Rainbow Six Siege

Weapons, sensitivity, meta, operators & maps

Match hipfire turn distance across games. Optic settings below are separate. Mouse input, with acceleration off.

01 · Your current setup

—cm / 360°

02 · Match it in another game

—in-game sensitivity

Siege optic sensitivities

Advanced ADS sliders · horizontal cm/360 for each sight

Advanced settings

Use your GameSettings.ini multipliers, or leave both at 0.02. FOV factors below are reference values, not editable settings.

≈ Estimated · verify in game

Equivalent sensitivity in all 16 games

At your target DPI, matching the source turn distance. Fortnite uses the percentage shown in its settings.

How it works & sources

cm/360 = 360 × 2.54 ÷ (DPI × sensitivity × yaw). Results keep full precision internally and round only the centimeter display to one decimal. Game rounding and actual sensor DPI can make measured distance differ. Raw input / no acceleration is assumed; controller sensitivity is not supported.

Only the current 1×, 2.5×, 3.5× and 8× optic controls are included. The 2.5× estimate still uses Ubisoft’s earlier published model and may differ from current ACOG behavior; 3.5× and 8× use community factors. Values marked ≈ need in-game verification. For a measured cross-game match, use “Measured cm/360” above. Equal cm/360 does not guarantee equal zoomed visual speed.

Siege ADS gain = ADS slider × ADSMouseMultiplierUnit × tan(optic FOV ÷ 2) / tan(hipfire FOV ÷ 2). Vertical FOV is adjusted if horizontal FOV exceeds Ubisoft’s 150° cap. The mouse multiplier scales hipfire yaw from its 0.02 default. Changing aspect ratio below the cap changes visual FOV, not physical turn distance.

Formulas: Ubisoft ADS guide and the Cynadote calculator you linked. Preset conversions checked against FindMyMouse on September 5, 2026. Newer optic factors and caveats: kurtextrem’s maintained converter. Ubisoft confirms Kali’s 3.5× / 8× scopes in Y11S3, but has not published an updated official sensitivity table.

Sensitivity settings save on this browser.

Aim Trainer A first-person range that runs on your exact sensitivity, with real guns

  • Your sensitivity
  • Recoil wall
  • Drills & challenges
  • Mouse or pad

Uses your current setup in box 01.

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Aim Trainer

Ready when you are

Browser approximation: physical cm/360 can vary with browser/OS input. Verify on your mousepad.

Recoil practice wall

Aim at the dot, hold fire and pull down to keep your bullets in the ring. You get a score after every spray.

Loadout

View & input

Sensitivity · box 01

Challenges & drills

Length
Door clear

The clock runs while the mouse is captured (Escape pauses it); infinite runs until you press End. 5-dummy challenge: five dummies about 6, 10, 14, 18 and 22 m out, with your dummy settings. Wall peeks: three dummies at once, spread over seven walls left to right; each one lean-peeks, shoulder-baits, jiggles, crouch-peeks, wide-swings or sprints the gap to the next wall. Lean peek: you can't walk; lean (Q / E) past the corner, kill the target, lean back. Score: how long its head could see you per kill. Angle hold: a new corner every rep; hold your crosshair at head height on its edge, a bot wide-swings it after a random delay. Placement = how far your crosshair was from its head when it appeared. Door clear (1 or 2 bots): you stand outside a doorway into a preset room (office, warehouse or lobby) with real map furniture; when the shutter opens, one dummy is somewhere in the room (standing, crouched or prone; in the open, behind a desk, half covered or peeking a corner). Usually you have to swing or step through the door to find it: you get 2.5 s from the moment it comes into view (8 s to find it). No health bars in challenge runs.

Session stats

Accuracy = shots that hit a target. Reaction = a target appearing to your first hit on it. Time-to-kill = first hit to kill. Backspace also resets.

Progress

Targets

Controls & notes
Mouse aimLeft click fire (hold)Right click aim down sights (hold)W A S D moveShift sprint (hold, moving forward)C crouchQ E leanR reload (infinite ammo off)X clear holes+ − sensitivity ±1% (scope ADS ±1 while aiming)Backspace resetEsc pause / settingsHold Esc leave fullscreen (Chrome / Edge)

Use the same physical mouse DPI as box 01.

Mouse input limitations ↗

Hover or tap a topic for its sources and what’s unconfirmed.

Operator loadout

Compare sets Gun 1. Hover or tap Shared by to see other operators.Ubisoft loadout & ratings ↗

Chart

Map blueprints

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© Ubisoft · Drawings save in this browser

Settings

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