Rainbow Six Siege
Weapons, sensitivity, meta, operators & maps
Stat comparisonDamage, shots and time to kill, gun against gun
Damage testingShoot a practice dummy: torso, limbs and head
- Shots fired
- 0
- Total hit damage
- 0
- Overkill
- 0
Damage feed
Oldest → newest · Last 100 shots- Take your first shot to see the breakdown.
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“Killed” means target HP is depleted; DBNO and finishing shots are not simulated. Damage rounds down per bullet or pellet after modifiers, before adding hits or subtracting HP. Changing the gun, target or damage conditions resets this test. Its settings are separate from every comparison above.
Recoil patternsSpray patterns, recoil stats and the leaderboard
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Where each bullet of a full magazine lands when you aim and hold fire without pulling down, relative to the first shot (up = climb, right = right). Bullets count from 0 = the first shot, as in Ubisoft’s patch notes. Dots are bullets; rings mark where a new recoil stage starts; shading is the random sideways spread: green ±1, yellow ±1.5, red ±2 standard deviations. Each card can show mouse & keyboard or controller recoil (the game keeps a separate list for each) and a barrel and grip; pick the same gun again to compare. Built from the game’s recoil data, with the climb and sideways scale measured from in-game sprays; no attachments, sway or recoil control. See the calculator’s (i) notes.
Custom gunsChange any gun’s stats and recoil, then use it anywhere on the site
Match hipfire turn distance across games. Optic settings below are separate. Mouse input, with acceleration off.
Sensitivity settings save on this browser.
Aim Trainer A first-person range that runs on your exact sensitivity, with real guns
- Your sensitivity
- Recoil wall
- Drills & challenges
- Mouse or pad
Uses your current setup in box 01.
What changed
Balance changes from Ubisoft’s designer’s notes and patch notes
Flip through Ubisoft’s Designer’s Notes. PC and Console have independent timelines. Click a chart to enlarge it.
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Timeline labels identify the Designer’s Notes publication, not necessarily the period measured. The original chart headers show the reported season, rank cutoff and platform. Scales and reporting methods can change between updates; win delta alone is not a complete operator ranking.
These are Ubisoft’s original chart images, or unaltered still frames extracted from its older animated charts. No missing values have been reconstructed. Updates without published charts are omitted, so timeline steps are not equally spaced in time.
© Ubisoft. Unofficial archive; each snapshot links to its official source. The included charts work offline—keep the chart-art folder beside this HTML file.
Timeline positions save on this browser.
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Speed / armor checked September 24, 2026 against Ubisoft operator pages and balance notes through Y11S3.1. Health is base HP, without Rook armor or overheal. Armor → health values ↗
Official Ubisoft loadout pages checked September 6, 2026. Unique abilities are excluded; equipment choices are shown as listed, not a selected build. Operator directory ↗ · Release history ↗
© Ubisoft. Icons and equipment silhouettes are based on Ubisoft’s official artwork.
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Playlist availability checked September 28, 2026 against Ubisoft’s current map directory. Floor counts refer to playable interior levels; roof/exterior blueprint sheets are additional. Ubisoft map directory ↗