Tools

Drag a tool out and hold to play. Release to return. Keyboard: Enter, arrows, then Escape.

Reactive stars; respects reduced motion.

650 dots left

Rainbow Six Siege

Weapons, sensitivity, meta, operators & maps

What changed

Balance changes from Ubisoft’s designer’s notes and patch notes

Flip through Ubisoft’s Designer’s Notes. PC and Console have independent timelines. Click a chart to enlarge it.

i

Timeline labels identify the Designer’s Notes publication, not necessarily the period measured. The original chart headers show the reported season, rank cutoff and platform. Scales and reporting methods can change between updates; win delta alone is not a complete operator ranking.

These are Ubisoft’s original chart images, or unaltered still frames extracted from its older animated charts. No missing values have been reconstructed. Updates without published charts are omitted, so timeline steps are not equally spaced in time.

© Ubisoft. Unofficial archive; each snapshot links to its official source. The included charts work offline—keep the chart-art folder beside this HTML file.

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Aim Trainer

Ready when you are

Browser approximation: physical cm/360 can vary with browser/OS input. Verify on your mousepad.

Recoil practice wall

Aim at the dot, hold fire and pull down to keep your bullets in the ring. You get a score after every spray.

Loadout

View & input

Sensitivity · box 01

Challenges & drills

Length
Door clear

The clock runs while the mouse is captured (Escape pauses it); infinite runs until you press End. 5-dummy challenge: five dummies about 6, 10, 14, 18 and 22 m out, with your dummy settings. Wall peeks: three dummies at once, spread over seven walls left to right; each one lean-peeks, shoulder-baits, jiggles, crouch-peeks, wide-swings or sprints the gap to the next wall. Lean peek: you can't walk; lean (Q / E) past the corner, kill the target, lean back. Score: how long its head could see you per kill. Angle hold: a new corner every rep; hold your crosshair at head height on its edge, a bot wide-swings it after a random delay. Placement = how far your crosshair was from its head when it appeared. Door clear (1 or 2 bots): you stand outside a doorway into a preset room (office, warehouse or lobby) with real map furniture; when the shutter opens, one dummy is somewhere in the room (standing, crouched or prone; in the open, behind a desk, half covered or peeking a corner). Usually you have to swing or step through the door to find it: you get 2.5 s from the moment it comes into view (8 s to find it). No health bars in challenge runs.

Session stats

Accuracy = shots that hit a target. Reaction = a target appearing to your first hit on it. Time-to-kill = first hit to kill. Backspace also resets.

Progress

Targets

Controls & notes
Mouse aimLeft click fire (hold)Right click aim down sights (hold)W A S D moveShift sprint (hold, moving forward)C crouchQ E leanR reload (infinite ammo off)X clear holes+ − sensitivity ±1% (scope ADS ±1 while aiming)Backspace resetEsc pause / settingsHold Esc leave fullscreen (Chrome / Edge)

Use the same physical mouse DPI as box 01.

Mouse input limitations ↗

Hover or tap a topic for its sources and what’s unconfirmed.

Operator loadout

Compare sets Gun 1. Hover or tap Shared by to see other operators.Ubisoft loadout & ratings ↗

Chart

Map blueprints

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