Tools

Drag a tool out and hold to play. Release to return. Keyboard: Enter, arrows, then Escape.

Reactive stars; respects reduced motion.

650 dots left

Rainbow Six Siege

Weapons, sensitivity, meta, operators & maps

Choose an operator to see their weapons and standard gadgets.

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i

Speed / armor checked September 24, 2026 against Ubisoft operator pages and balance notes through Y11S3.1. Health is base HP, without Rook armor or overheal. Armor → health values ↗

Official Ubisoft loadout pages checked September 6, 2026. Unique abilities are excluded; equipment choices are shown as listed, not a selected build. Operator directory ↗ · Release history ↗
© Ubisoft. Icons and equipment silhouettes are based on Ubisoft’s official artwork.

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Aim Trainer

Ready when you are

Browser approximation: physical cm/360 can vary with browser/OS input. Verify on your mousepad.

Recoil practice wall

Aim at the dot, hold fire and pull down to keep your bullets in the ring. You get a score after every spray.

Loadout

View & input

Sensitivity · box 01

Challenges & drills

Length
Door clear

The clock runs while the mouse is captured (Escape pauses it); infinite runs until you press End. 5-dummy challenge: five dummies about 6, 10, 14, 18 and 22 m out, with your dummy settings. Wall peeks: three dummies at once, spread over seven walls left to right; each one lean-peeks, shoulder-baits, jiggles, crouch-peeks, wide-swings or sprints the gap to the next wall. Lean peek: you can't walk; lean (Q / E) past the corner, kill the target, lean back. Score: how long its head could see you per kill. Angle hold: a new corner every rep; hold your crosshair at head height on its edge, a bot wide-swings it after a random delay. Placement = how far your crosshair was from its head when it appeared. Door clear (1 or 2 bots): you stand outside a doorway into a preset room (office, warehouse or lobby) with real map furniture; when the shutter opens, one dummy is somewhere in the room (standing, crouched or prone; in the open, behind a desk, half covered or peeking a corner). Usually you have to swing or step through the door to find it: you get 2.5 s from the moment it comes into view (8 s to find it). No health bars in challenge runs.

Session stats

Accuracy = shots that hit a target. Reaction = a target appearing to your first hit on it. Time-to-kill = first hit to kill. Backspace also resets.

Progress

Targets

Controls & notes
Mouse aimLeft click fire (hold)Right click aim down sights (hold)W A S D moveShift sprint (hold, moving forward)C crouchQ E leanR reload (infinite ammo off)X clear holes+ − sensitivity ±1% (scope ADS ±1 while aiming)Backspace resetEsc pause / settingsHold Esc leave fullscreen (Chrome / Edge)

Use the same physical mouse DPI as box 01.

Mouse input limitations ↗

Hover or tap a topic for its sources and what’s unconfirmed.

Operator loadout

Compare sets Gun 1. Hover or tap Shared by to see other operators.Ubisoft loadout & ratings ↗

Chart

Map blueprints

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Settings

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