Rainbow Six Siege
Weapons, sensitivity, charts & loadouts
Damage testing Mix torso & limb shots on a practice dummy
Click torso or limbs · Each click fires one shot
- Shots fired
- 0
- Total hit damage
- 0
- Overkill
- 0
Damage feed
Oldest → newest · Last 100 shots- Take your first shot to see the breakdown.
Torso and limb hits only. “Killed” means target HP is depleted; headshots, DBNO and finishing shots are not simulated. Limb hits do not continue into the torso. Shotguns assume all pellets hit the chosen zone; no spread simulation. Damage rounds down per bullet or pellet after modifiers, before adding hits or subtracting HP. Changing the gun, target or damage conditions resets this test. Its settings are separate from every comparison above.
Match hipfire turn distance across games. Optic settings below are separate. Mouse input, with acceleration off.
Sensitivity settings save on this browser.
Try your sensitivity · 3D test room
Uses your current setup in box 01.
Flip through Ubisoft’s Designer’s Notes. PC and Console have independent timelines. Click a chart to enlarge it.
About these charts & archive coverage
Timeline labels identify the Designer’s Notes publication, not necessarily the period measured. The original chart headers show the reported season, rank cutoff and platform. Scales and reporting methods can change between updates; win delta alone is not a complete operator ranking.
These are Ubisoft’s original chart images, or unaltered still frames extracted from its older animated charts. No missing values have been reconstructed. Updates without published charts are omitted, so timeline steps are not equally spaced in time.
© Ubisoft. Unofficial archive; each snapshot links to its official source. The included charts work offline—keep the chart-art folder beside this HTML file.
Timeline positions save on this browser.
Official Ubisoft loadout pages checked September 6, 2026. Unique abilities are excluded; equipment choices are shown as listed, not a selected build. Operator directory ↗ · Release history ↗
© Ubisoft. Icons and equipment silhouettes are based on Ubisoft’s official artwork.